Smith's game was picked up Ripstone Games, who helped him fully realise his vision and release it this past July. The game also comes from humble circumstances, initially being a prototype from Dan Smith who was only 18 when it won a BAFTA in the Young Game Designers Award in 2016. There is a real sense of style in the hotel's design and it looks like everything I want and expect from a dystopian sci-fi hellscape. ![]() Like in Portal you enter a room, solve the puzzle, and move on to the next.Īesthetically, the game is a cool fusion of art-deco and near future sci-fi. ![]() To solve this mystery, you have to complete increasingly complex colour-coded puzzles. ![]() You seem to have always been at this hotel and have to find out why. You play as a guest at the lavish Penrose Hotel, but things are not quite right.
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